Game Master's Handbook

Introduction

This guide will walk you through the concepts of how the game world works, how to build your own game world, and what your role as the Game Master (GM) entails. As GM, your role is architect, narrator, decider, intermediary, friend, enemy, and anything else that is required for the players to navigate the game world. It’s a big responsibility, but it’s also a lot of fun!

Note: This book may receive additional updates.

LAST UPDATED: October 28, 2019
  • Text and wording changes for clarity throughout
July 24, 2019
  • Add note about getting knocked down in combat
  • Add advice for awarding experience points
  • Add note about downgrading Injuries to Status Conditions
  • Add section about modifying existing worlds
June 29, 2019
  • Expand and clarify Status Conditions
  • Add section about Injuries, Protection, and Recovery
June 29, 2019
  • Add extra help for assigning and interpreting rolls
  • Add section explaining how to award Experience Points
  • Add small section pointing to Combat
April 11, 2019
  • Add Sample Situation
March 18, 2019
  • Change example status effect "Ill" to "Sick" for readability
December 19, 2018
  • Added Status Effects